Subscribe free to our newsletters via your
. Military Space News .




TECH SPACE
Pakistan's gaming industry breaks culture barriers
by Staff Writers
Lahore, Pakistan (AFP) March 07, 2014


It's a city better known for its history and culture, but a new generation of mobile game developers is bringing a slice of Silicon Valley to Pakistan's Lahore.

With open plan offices, mixed gender teams, gourmet catering and an emphasis on a fun atmosphere, the small but growing IT industry worth an estimated $2.8 billion is being led by young entrepreneurs like Babar Ahmed.

Ahmed, 33, left a career as a circuit engineer in Austin, Texas to found Mindstorm Studios in the eastern Pakistani city in 2006 with his brother Faraz.

Today their studio employs 47 people thanks to hits like 2010's "Whacksy Taxi", which shot to number one on Apple's AppStore in over 25 countries; "Mafia Farm" in 2012 and "Cricket Power", the official game of the 2011 World Cup.

"The idea was to put Pakistan on the gaming world," said Ahmed, explaining he was tired of "drawing room talk" among expatriates in the US about how something should be done for their homeland.

- Smartphone revolution -

Mindstorm is one of several games development studios in Pakistan -- mainly based in Lahore but also in the capital Islamabad and Karachi -- to have prospered with the spread of the smartphone.

"After the iPhone was launched, the definition of what a game is changed overnight. The definition of what a gamer is changed overnight," said Ahmed.

While traditional "hardcore" games -- typically played on home console systems or PCs -- need multi-million dollar budgets and teams of dozens of developers, games designed for smartphones need far less start-up capital.

That has allowed countries in eastern Europe, Pakistan, and the Philippines to become prime destinations for software outsourcing, said Jazib Zahir, chief operations officer at Tintash, another Lahore-based studio that provided the back-office for "Fishing Frenzy", another top-ten hit.

According to the government, some 24,000 people are now employed in software exports - though the figure also includes more traditional areas like financial software and healthcare.

"One of the advantages that Pakistan brings is we do have a critical mass of people with training and aptitude, an interest in developing software and art and combining them," adds Zahir, who is also a part-time tech journalist.

- Breaking boundaries -

At We R Play, an Islamabad-based studio based in a converted warehouse on the outskirts of the city, rows of twentysomethings busy themselves on their computers surrounded by colourful posters, plush toys and action figures.

The company was founded in 2010 by Mohsin Ali Afzal and Waqar Azim, with a major emphasis placed on a modern office space.

"We were sure from when we started that we didn't want cubicles and I wouldn't have a big office," said Afzal, who returned from UC Berkeley in 2010.

"We wanted to make sure we're sitting with everyone. We encouraged everyone to take ownership of their spaces and gave them (money) to get stuff for their tables."

Workspace and play is also seen as key at CaramelTech, a Lahore studio founded in 2011 by brothers Saad and Ammar Zaeem which is responsible for coding global 2011 mega-hit Fruit Ninja (which had over 500 million downloads) on some platforms for an Australian studio.

The office has a designated play room complete with pool table, table football, and X-box.

"Every day at 4pm they're forced to leave their work and go play upstairs. We want that culture where people aren't only working but also enjoy themselves," Ammar said.

Also notable in the games studios is near gender-parity, a striking fact in a country where female participation in the workforce has lagged behind for decades.

People are dressed in everything from Western jeans and t-shirts to hijabs. For some, convincing their family they are working in a "real job" wasn't easy.

"Basically my parents think I play all day and don't work," joked Saadia Zia, We R Play's 24-year-old head of quality assurance department which is tasked with teasing out bugs.

In addition to gaining the trust of employees' families, the game studios have to contend with a host of issues ranging from frequent power outages to insecurity and civil unrest.

"Electricity does not work. You have to come to terms with that," said Ahmed of Mindstorm, who plans to move his studio off-the-grid using solar panels.

They also have to contend with faulty telephone lines, security threats and the ubiquitous corruption that dogs life in Pakistan.

"Right outside our gate we had a car being gunned down. That affects you."

However, the rewards outweigh the risks, he said.

"It's somewhat like the Wild West. It's not for everybody. If you expect a level of service from the environment around you, that's not going to happen. If you can fend for yourself, it's great."

.


Related Links
Space Technology News - Applications and Research






Comment on this article via your Facebook, Yahoo, AOL, Hotmail login.

Share this article via these popular social media networks
del.icio.usdel.icio.us DiggDigg RedditReddit GoogleGoogle




Memory Foam Mattress Review
Newsletters :: SpaceDaily :: SpaceWar :: TerraDaily :: Energy Daily
XML Feeds :: Space News :: Earth News :: War News :: Solar Energy News





TECH SPACE
Game play remains at heart of changing lifestyles
San Francisco (AFP) March 05, 2014
For almost as long as there have been computers, there have been people intent in playing games with them. Since young programmers at the Massachusetts Institute of Technology came up with "Spacewar!" some 50 years ago, the world of videogames has exploded into a multi-billion-dollar industry. "From the earliest days of computer, these folks went after computer graphics and went after vi ... read more


TECH SPACE
Lockheed Martin Adapts Missile Defense Analytics for Early Sepsis Detection

First US missile shield destroyer arrives in Europe

NATO gets first US destroyer for missile shield

Israel to help India develop missile defense shield

TECH SPACE
S. Korea calls North missile tests calculated provocation

South Korea buys more Phalanx missles from Raytheon

N.Korea test-fires four short-range missiles

Israel tests anti-missile system for passenger planes

TECH SPACE
Israel unveils new anti-missile systems, long-range UAV

Northrop Grumman's Common Imagery Processor Deploys To Support Global Hawk Block 40

Lockheed Martin Receives Contract For SMSS-KMAX Cooperative Teaming Demo

Lockheed Martin Team Surpasses Millionth Hour of In-Theater Airborne Surveillance

TECH SPACE
ASC Signal Completes First Phase of Horizon Teleports Installation and Receives Additional Antenna Order

Soldier's Network Update: US Army Capability Set 14 to Include AN/PRC-155 Manpack Tactical Radios

New Wireless Tagging And Tracking Capability For Managing Sensitive Assets

Lockheed Martin Mobile "Network in a Box" Upgraded

TECH SPACE
DARPA Begins Early Transition of Adaptive Vehicle Make Technologies

China soldiers too big for outdated tanks: report

From gas to submarines, Great War was crucible for deadly innovation

Researcher: Nazis experimented with mosquitoes as weapons

TECH SPACE
India orders bribery probe into Rolls-Royce deal: official

Iraq hosts arms exhibition as it battles militants

Despite political rift, Germany boosts military aid to Israel

Pentagon plans to shrink US Army to pre-WWII level

TECH SPACE
NATO to hold emergency Ukraine meeting Tuesday: Rasmussenw/

Ukraine mobilises army as West warns Russia

US First Lady to visit China late March: White House

Ukraine would face David-and-Goliath battle against Russia

TECH SPACE
Experts warn against nanosilver

NIST microanalysis technique makes the most of small nanoparticle samples

The thousand-droplets test

Molecular Traffic Jam Makes Water Move Faster through Nanochannels




The content herein, unless otherwise known to be public domain, are Copyright 1995-2014 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. Privacy Statement All images and articles appearing on Space Media Network have been edited or digitally altered in some way. Any requests to remove copyright material will be acted upon in a timely and appropriate manner. Any attempt to extort money from Space Media Network will be ignored and reported to Australian Law Enforcement Agencies as a potential case of financial fraud involving the use of a telephonic carriage device or postal service.