. Military Space News .
TECH SPACE
Virtual reality users must learn to use what they see
by Staff Writers
Madison WI (SPX) Dec 07, 2017


file image

Anyone with normal vision knows that a ball that seems to quickly be growing larger is probably going to hit them on the nose.

But strap them into a virtual reality headset, and they still may need to take a few lumps before they pay attention to the visual cues that work so well in the real world, according to a new study from University of Wisconsin-Madison psychologists.

"The companies leading the virtual reality revolution have solved major engineering challenges - how do you build a small headset that does a good job presenting images of a virtual world," says Bas Rokers, UW-Madison psychology professor. "But they have not thought as much about how the brain processes these images. How do people perceive a virtual world?"

Turns out, they don't perceive it like the real world - at least not without training, according a study Rokers and postdoctoral psychology researcher Jacqueline Fulvio published recently in the journal Nature Scientific Reports.

In 2015, Fulvio found that people were flunking her simple test of three-dimensional perception using a flat screen and standard 3D movie glasses. They were not good at discerning which direction a target was moving.

"Most importantly, they confused whether the object was coming toward them or going away from them," she says. "It was a surprising finding. Nobody believed it, because it's not something that happens often in the real world. You'd get hurt."

The researchers decided to move the test to virtual reality to provide more realistic indications of motion in three dimensions - such as binocular cues, in which slightly different views from the left and right eye reveal depth, and parallax, where closer objects appear to be moving faster than those farther away.

"We thought it was as easy as taking the same object-tracking task, putting it in the virtual environment, and having people do it the same way," Fulvio says. "And they did do it the same way. They made the same mistakes."

Given a one-second snippet of the movement of a small, round target across a plane that stretched away from the viewer at roughly eye level, study participants correctly moved a virtual paddle to intercept the target's course less than a quarter of the time.

What Fulvio and Rokers found was that when most people put on a virtual reality headset, they still treat what they see like it's happening on any run-of-the-mill TV screen.

"There's no depth to a computer screen. There are no binocular cues. Close one eye, close the other eye, nothing changes," says Rokers, whose work was funded by Google. "If you take that expectation into a VR headset, where you do have binocular cues, you somehow just don't use them."

Unless you're trained to use those cues.

Fulvio began giving study subjects visual and audible feedback. Once they'd watched the one-second flight and set their virtual paddle to catch the target, the game would reveal the full path of the target and a cowbell noise for success or swish for a miss.

The visual feedback nearly doubled success rates. (The cowbell improved scores, too, but less so.)

"They were getting better, but how were they getting better? What were they doing differently?" Fulvio asked.

When she turned off the VR system's head tracking, taking away the effects of players' head movements and making them passive viewers, they were bad again. When she gave a little of that freedom back - restoring the system's response to head movements, but making the virtual world shifts lag behind players by as much as half a second - they were still bad.

Interestingly, even players who reported keeping their heads stock still showed improvements when the virtual reality system was incorporating the smallest wobbles of their heads into the scene they were seeing.

"These are head motions people make, tiny jitters, that are not planned movements," Rokers says. "When you think you're sitting still, your head is moving a little bit. And, it turns out, people actually use that information to improve depth perception. It's tiny. It's almost involuntary. But the visual system actually exploits that."

The results - that tiny head movements and typical binocular cues of motion are there for the taking in virtual reality, but that most people only use them if they are actively shown how VR differs from a flat computer screen - should help virtual reality creators improve uptake of their products.

"Google packages a virtual reality YouTube viewer with their headset. That's a passive experience, and not the best thing to do," Rokers says. "What they should be doing is packaging action games with their headset, something that forces users to interact with the environment. That teaches them to use the information available in virtual reality, and treat it more like the real world and less like a computer screen."

"Otherwise you just have a really fancy TV, really close to your face," says Fulvio, who has moved on to testing the extent to which people's expectations influence their perception of flat versus virtual depth by having her study subjects watch TV inside virtual reality.

Rokers says showing the effects of teaching people to use cues to three-dimensional motion that they are otherwise ignoring may ultimately help refine treatment for vision disorders such as blind spots or amblyopia ("lazy eye") in which the brain can be trained to compensate for perceptual limitations.

TECH SPACE
Backlash grows on 'Star Wars' video game 'loot boxes'
San Francisco (AFP) Nov 30, 2017
A new "Star Wars" video game is drawing fire for a feature that essentially allowed money instead of skill to determine who wins. Game giant Electronic Arts has been criticized over its use of "loot boxes," a money-making tactic for game makers which typically offer digital items such as stylish outfits for characters or decorations for in-game abodes. Until recently, game makers had bee ... read more

Related Links
University of Wisconsin-Madison
Space Technology News - Applications and Research


Thanks for being here;
We need your help. The Space Media Network continues to grow but revenues have never been harder to maintain.

With the rise of Ad Blockers, and Facebook - our traditional revenue sources via quality network advertising continues to decline. And unlike so many other news sites, we don't have a paywall - with those annoying usernames and passwords.

Our news coverage takes time and effort to publish 365 days a year.

If you find our news sites informative and useful then please consider becoming a regular supporter or for now make a one off contribution.
SpaceMediaNetwork Contributor
$5 Billed Once


credit card or paypal
SpaceMediaNetwork Monthly Supporter
$5 Billed Monthly


paypal only


Comment using your Disqus, Facebook, Google or Twitter login.

Share this article via these popular social media networks
del.icio.usdel.icio.us DiggDigg RedditReddit GoogleGoogle

TECH SPACE
Lockheed Martin, Romania sign agreement for PAC-3 MSE missile

Syria army intercepts Israel missiles near Damascus: state media

Lockheed, Romania in deal for upgraded Patriot missile systems

Russia test-fires new interceptor missile

TECH SPACE
Poland to buy AMRAAMs, HIMARS systems from U.S.

Orbital ATK to support next-step development of anti-radiation missiles

State Dept. approves potential Javelin missile sale to Georgia

State Dept. approves potential missile sale to Poland

TECH SPACE
Drone photos offer faster, cheaper data on key Antarctic species

Drone Race: Human Versus Artificial Intelligence

Pentagon steps up Somalia drone strikes

Lockheed Martin Integrates New Engine for Fury Unmanned Air Vehicle

TECH SPACE
US Navy accepts 5th MUOS Satellite for global military cellular network

SES GS Awarded US Government Satellite Solutions Contract

16th SPCS Defenders of critical satellite communications

First order for Elta ELK-1882T SATCOM network system

TECH SPACE
Artificial muscles give 'superpower' to robots

Marines roll out new anti-tank weapon system

Saab to supply South African forces with field kitchens

Raytheon, Saab to develop improved shoulder-launched weapon systems

TECH SPACE
U.S. sales to foreign militaries top $41 billion in fiscal year 2017

Britain's May in Riyadh after surprise Baghdad visit

Greek PM defends controversial Saudi arms sale

Congress sends $700 bn defense bill for Trump's signature

TECH SPACE
Under Trump's shadow, Tillerson heads for Europe

US battles for global push on N.Korea amid Russia, China doubts

Ukraine plans NATO, EU referendums in 'near future'

Turkey detains 50 over links to group blamed for coup bid

TECH SPACE
Physicists explain metallic conductivity of thin carbon nanotube films

Ceria nanoparticles: It is the surface that matters

Semiconducting carbon nanotubes can reduce noise in interconnects

Manganese dioxide shows potential in micromotors









The content herein, unless otherwise known to be public domain, are Copyright 1995-2024 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. All articles labeled "by Staff Writers" include reports supplied to Space Media Network by industry news wires, PR agencies, corporate press officers and the like. Such articles are individually curated and edited by Space Media Network staff on the basis of the report's information value to our industry and professional readership. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. General Data Protection Regulation (GDPR) Statement Our advertisers use various cookies and the like to deliver the best ad banner available at one time. All network advertising suppliers have GDPR policies (Legitimate Interest) that conform with EU regulations for data collection. By using our websites you consent to cookie based advertising. If you do not agree with this then you must stop using the websites from May 25, 2018. Privacy Statement. Additional information can be found here at About Us.